![]() In the first game you just chug along making different attributes stronger, in Mass Effect 2 once maxed out you can choose a bonus powerup, and in Mass Effect 3 each individual powerup comes with a choice between two - but these choices are informed by the original selection made at the start. In Mass Effect, you make that choice on the character screen. As you progress through the game, you choose powerups, pathways, and perks to help build Ryder your way. Though much maligned for pretty much everything else, Mass Effect Andromeda has the best combat in the series, and is far more fluid in its builds. It's worth noting that this sort of fixed build will likely not be present in Mass Effect in the future. Take cover? Let your abilities cooldown? Listen to your teammates' witty banter? No chance - let's bash some faces in. It is run-and-gun taken to extremes, and means you never slow down for a second. They can even pop up and freeze their enemy before punching them so hard they shatter. ![]() ![]() Shotgun/Melee Infiltrators can turn themselves invisible, suddenly appear in front of their enemies, and then either smash their faces in or blow them apart.
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